FAQ
For New Players
How much Fantasy?
In broad strokes, Blight could be characterized as dark low fantasy. It is set in a fictional Dark Age world, but it has what is called "the occult". Occult's are three classes of "spell casters": Witches, Seers and Priests. Each of the three has access to spells. However, whether these are actually magical is left to interpretation. If you look at all the spells, they could all be explained by natural means. There are no fireballs or frost spells. The witch can make healing salves, calm wild animals, and curse you. The seers can read omens, bestow good fortune, and seems to be able to cheat death. The priest can empower people with prayer, inspire fanaticism, and frighten the witches with holy recitations.
If you still find this level of "fantasy" to be a bit too much, the Occults chapter can actually be ignored, without affecting the game or campaign. The Variant rules chapter has a guide for exactly how to do this.
Can you play with fantasy races?
The setting of Bligh is themed as a human early medieval world. However you can easily swap in fantasy races. If you want to differentiate skills between races, the Variant rules chapter has guidelines on how this can be done.
Can I play without Plague?
The coming of the Blight is a core part of the events and campaign, however it is important to note that your characters will actually not be affected. Your territories, and the world around you, very much might though. If you want to play without the plague, you can simply skip rolling on the blight events table, and just roll on the common events table. In the same way, if you are up for a campaign that is truly grim, you can also increase the level of blight. The Variant rules chapter has more guidelines for doing both.
Can all my models get experience?
Yes! All your models can gain experience and improve during a campaign.
Can models die? (aka. perma-death)
Both yes and no, but this is actually up to each player, and how they want to play. You can play with a group of expendable henchmen, but you can also choose to have a tight-knit group of elites throughout the campaign. The games has a system where models might get what is known as a deadly wound. When that happens the player can choose to Yield (removing the model from the table voluntarily) or fight on. If a model with a deadly wound would ever receive another Deadly wound it dies permanently. Deadly wounds can be healed between games.
Does improvements require conversion?
No. Though models can improve, you cannot change weapons or armor during play. You can buy new models and recruits though. When models improve they gain new abilities and better skills.
How large is a warband?
The maximum number of models in your warband (including your leader) vary based on your warband type. The default warband has a max of 5, the retinue has a max of 4 (can have more soldiers, but no criminals), and the gang allows you to have 6 models (but no soliders). With the retinus you rely on a few armored specialists, while the gang is all about numbers and cunning.
Can I customize my warband units?
Your leader can be fully customized, and fit any role. You get a number of improvement points, and can then choose the skills, abilities and war gear you want. Apart from that, you may choose to spend one of your leader improvement points, on creating an additional "old friend". This model can be modified like the leader, just with less improvement points.
The rest of your warband is hired from the recruits table. It should be note though that the troops available to choose from is very varied, and as such, you will most likely be able to fit any model you like to on of the recruitment profiles.